Navnerom: http://inspire.jrc.ec.europa.eu/schemas/bu-ext3d/3.0rc3
-- Name -- OuterFloorSurface -- Definition -- A surface (feature) belonging to the outer building shell and with the orientation pointing upwards. -- Description -- EXAMPLES: Visible part of the floor of a passage or of the floor of a loggia.
-- Name -- Room -- Definition -- A room is any distinguishable space within a structure. Usually, a room is separated from other spaces by interior walls; moreover, it is separated from outdoor areas by an exterior wall, sometimes with a door.
-- Name -- Installation -- Definition -- An external construction (of small size) or an external device serving the building or building part. -- Description -- EXAMPLES: stairway, solar panel, external lift
-- Name -- Opening -- Definition -- The feature type Opening is the (abstract) base class for semantically describing openings like doors or windows in outer or inner walls. Openings only exist in models of LoD3 or LoD4. -- Description -- NOTE: when using LoD3 of CityGML (as indicated in this INSPIRE Extended3D application schema), the spatial object type Opening is limited to the openings in the outer walls of the building Source : adapted from CityGML
-- Name -- RoofSurface -- Definition -- The surfaces delimiting major roof parts of a building or building part are expressed by the feature type RoofSurface. -- Description -- Source: adapted from CityGML
-- Name -- Window -- Definition -- Windows in the exterior shell of a building, or hatches between adjacent rooms. -- Description -- NOTE 1: The formal difference between the classes window and door is that in normal cases windows are not specifically intended for the transit of people or vehicles. NOTE 2: when using LoD3 of CityGML (as indicated in INSPIRE Extended3D aplication schema), the feature type Window is limited to the windows in the exterior shell of the building. Source : adapted from CityGML.
-- Name -- Building -- Definition -- A Building is an enclosed construction above and/or underground, used or intended for the shelter of humans, animals or things or for the production of economic goods. A building refers to any structure permanently constructed or erected on its site.
-- Name -- OuterCeilingSurface -- Definition -- A surface (feature) belonging to the outer building shell and having the orientation pointing downwards. -- Description -- EXAMPLES: Visible part of the ceiling of a loggia or of the ceiling of a passage.
-- Name -- Door -- Definition -- The doors in the exterior shell of a building or between adjacent rooms. Doors can be used by people to enter or leave a building or room. -- Description -- NOTE: When using LoD2 or LoD3 of CityGML (as indicated in INSPIRE Extended3D profile), the feature type Door is limited to the doors in the exterior shell of the building. Source: adapted from City GML.
-- Name -- ClosureSurface -- Definition -- ClosureSurfaces are used for buildings which are not enclosed completely, for example airplane hangars or barns. In order to represent those objects as geometrically closed volume object, the open sides are sealed (virtually closed) by ClosureSurfaces. -- Description -- NOTE: Those special surfaces are taken into account, when needed to compute volumes and are neglected, when they are irrelevant or not appropriate, for example in visualisations.
-- Name -- InteriorInstallation -- Definition -- An internal construction (generally of small size) or an internal device, serving the building or building part -- Description -- EXAMPLE: stairs, lift
-- Name -- ParameterizedTexture -- Definition -- Texture representing the appearance aspect of a surface in the exterior shell of the building. The feature type ParameterizedTexture describes texture that is mapped to a surface (target). -- Description -- SOURCE: adapted from CityGML.
-- Name -- Building part -- Definition -- A BuildingPart is a sub-division of a Building that might be considered itself as a building. -- Description -- NOTE 1: A BuildingPart is homogeneous related to its physical, functional or temporal aspects NOTE2: Building and BuildingPart share the same set of properties. EXAMPLE: A building may be composed of two building parts having different heights above ground.
-- Name -- WallSurface -- Definition -- The surfaces that are parts of the building facade visible from the outside. -- Description -- Source: adapted from CityGML.
-- Name -- Building unit -- Definition -- A BuildingUnit is a subdivision of Building with its own lockable access from the outside or from a common area (i.e. not from another BuildingUnit), which is atomic, functionally independent, and may be separately sold, rented out, inherited, etc. -- Description -- Building units are spatial objects aimed at subdividing buildings and/or building parts into smaller parts that are treated as seperate entities in daily life. A building unit is homogeneous, regarding management aspects. EXAMPLES: It may be e.g. an apartment in a condominium, a terraced house, or a shop inside a shopping arcade. NOTE 1: According to national regulations, a building unit may be a flat, a cellar, a garage or set of a flat, a cellar and a garage. NOTE 2: According to national regulation, a building that is one entity for daily life (typically, a single family house) may be considered as a Building composed of one BuildingUnit or as a Building composed of zero BuildingUnit.
-- Name -- GroundSurface -- Definition -- A spatial object representing the ground plate of a building or building part. The polygon defining the ground plate is congruent with the building footprint. -- Description -- Source: adapted from City GML
-- Name -- Other construction -- Definition -- An OtherConstruction is a self-standing construction that belongs to theme Buildings and that is not a Building. -- Description -- NOTE 1: the main difference between a building and an other construction is the fact that an other construction does not need to be enclosed. NOTE 2: the other constructions to be considered under scope of theme buildings are the constructions that are not present in another INSPIRE theme and that are necessary for environmental use cases, such as the ones considered in this data specification. EXAMPLES: bridge, acoustic fence, city wall.
-- Name -- BoundarySurface -- Definition -- Spatial objects being part of the building exterior shell with a special function. -- Description -- EXAMPLES: wall (WallSurface), roof (RoofSurface), ground plate (GroundSurface) or ClosureSurface.
-- Name -- TextureParametrization -- Definition -- TextureParametrization is the abstract supertype of TextCoordGen and TextCoordList. Is is used to relate both to a ParametrizedTexture.
-- Name -- TextCoordGen -- Definition -- Way to map a texture file (2D image coordinates) to a surface of the exterior shell of a building (3D real-world coordinates), by applying a transformation between the two coordinate reference systems.
-- Name -- TextCoordList -- Definition -- Way to map a texture file to a surface of the exterior shell of a building, by explicitly relating the coordinates of the image to the corresponding coordinates on the surface in the building shell.
-- Name -- TransformationMatrix3x4 -- Definition -- A matrix providing the transformation function between coordinates of the texture image and the geographical coordinates.
-- Name -- BoundaryGeometry3D -- Definition -- The information related to the boundary geometry as 3D data.
-- Name -- InternalInstallationNatureValue -- Definition -- Code list for the possible values of the nature of an internal installation.
-- Name -- RoomNatureValue -- Definition -- Code list giving the possible values for the nature of a room (use or intended function).