Inspire revision 4711
Gyldig
Windows in the exterior shell of a building, or hatches between adjacent rooms.
-- Description --
NOTE 1: The formal difference between the classes window and door is that in normal cases windows are not specifically intended for the transit of people or vehicles.
NOTE 2: when using LoD3 of CityGML (as indicated in INSPIRE Extended3D aplication schema), the feature type Window is limited to the windows in the exterior shell of the building.
Source : adapted from CityGML.